When added to the magic re-spawn of the same enemies and items at each Point of Interest, after a few days, you will give up any pretense of calling this a Fallout game. One thing many do not mention is is the sheer amount of magic they ported over from Elder Scrolls, as well as borrowing from Borderlands (random bosses) and Resident Evil (bosses mutate after being hit - WTF!?!). When added to the magic re-spawn of the same enemies and items at each Point of Interest, Most of the mediocrity is already well covered by objective non-professional critics.
Most of the mediocrity is already well covered by objective non-professional critics.